A procedural underwater diorama, sea bed was made using perlin noise, Corals are grown using space colonisation algorithm with two major variations on how the coral food is distributed in the 3d Space, first being conical and second being spherical. 

StatusReleased
PlatformsHTML5
AuthorFrosty
GenreSimulation
Made withUnity

Leave a comment

Log in with itch.io to leave a comment.