Instable - Being forgetful has it's repercussions and you have forgotten a serious medical report in the office without checking it.  All you need is a small trip to the office to get it back, sounds easy right? Well, not really as all hell breaks loose once your psychotic episode starts...

The game is a  featurette of some mechanics that I am planning to explore and work on while learning game dev. This is no way is the final build and I might continue to make this experience longer and more spooky over time. 

Controls - Use WAD for movement, mouse to look around and E to use the elevators when they are intended to work. While having the scene with no lights, the circles would guide your way. They depict your hand sensations and their sizes would depend on how far the closest object is to them, each circle's size is independent as something might be closer to your left then to your right.

StatusIn development
PlatformsHTML5, Windows
Rating
Rated 4.0 out of 5 stars
(7 total ratings)
AuthorFrosty
Made withUnity
TagsAtmospheric, Horror, ps1, PSX (PlayStation), Psychological Horror, Short

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Windows Final.zip 26 MB

Comments

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Este juego me dio el susto mΓ‘s grande que he tenido jugando videojuegos. Muy bien hecho!

Incredible game!!

Nice game


HA HA cute

7/10 the fov was a bit weird but the game could still be played :)

(1 edit) (+1)

Your game is the 5th in the video! I'm not sure why, but this one just didn't hit right with me. I left the experience more frustrated than scared. The combination of the extremely loud chase sound combined with the pitch black section kinda soured my mood. I'm definitely not saying it's bad, it's just not for me. There's some really creative stuff going on here for sure. I still appreciate the effort you've put in to make a game, for FREE even! Thanks for making it!

It was a near perfect blend of survival horror and atmospheric horror. I felt super unnerved when I got the notification saying I feel like something is watching me. I thought the chase scenes were super intense and the changing map did a really good job of throwing me off. I wish there was a tiny bit more light in the game but that's just me. Good Job!

Cool game, I was stuck at the chase part and navigate part. Anyways great game! I like it!!

wierd but a scary game 

liked it a lot 

navigation in the dark is really hard but you did a good job with de game 

really scary and doom inducing 

Me asustΓ© :D Gran juego

game was really good loved the jump scare only thing i could ask is to make the part were your in the dark a bit more easy to navigate as i couldnt finish the game but still good job 

Very creepy game. I really enjoyed the darkness mechanic. I have never seen the circles used before. Keep it up! 

I Had Fun Playing This Game! The White Circle Mechanic Was Creative And New !
(1 edit)

I liked some of the ideas in the game, but that darkness part was more of a hassle than expected. The monster was simplistic but scary, but the lack of backwards movement was weird.

-DIFFICULTY-

πŸ”² My 90-year-old grandma could play it 

πŸ”² Easy

βœ… Normal  

πŸ”² Hard

πŸ”² "Dark Souls"

- Accessibility -

πŸ”² Easy to figure out 

βœ… Takes some time to figure out

πŸ”² Hard to figure out

πŸ”² Very Unclear

- GRAPHICS -

πŸ”² "MS Paint"

πŸ”² Bad

πŸ”² Meh

βœ… Graphics don't matter in this game

πŸ”² Decent

πŸ”² Good

πŸ”² Beautiful

πŸ”² Masterpiece

- MUSIC && SFX - πŸ”² None

πŸ”² Bad

βœ… Not special 

πŸ”² Good

πŸ”² Beautiful

- STORY -

πŸ”² This game has no story it's a β™₯β™₯β™₯β™₯β™₯β™₯ simulator/Shooter

πŸ”² Like playing "Temple Runners" for the story

βœ… It's there for the people who want it

πŸ”² Well written

πŸ”² Epic story

- PRICE -

βœ… Free

πŸ”² Underpriced

πŸ”² Perfect price

πŸ”² Could be cheaper

πŸ”² Overpriced

πŸ”² Complete waste of money

- REQUIREMENTS -

βœ… You can run it on a microwave

πŸ”² Average

πŸ”² High end

πŸ”² "NASA" computer

- LENGTH -

βœ… Very short (0 - 1 hours)

(haven't played it fully)

πŸ”² Short (1 - 10 hours)

πŸ”² Average (10 - 30 hours)

πŸ”² Long (30 - 70 hours)

πŸ”² Extremely long (70 - 110 hours)

πŸ”² No ending

- FUN -

πŸ”² I'd rather watch paint dry

πŸ”² Hard to enjoy

βœ… Repetitive

πŸ”² Actually pretty scary

πŸ”² Ride of your life

- REPLAYABILITY -

πŸ”² It's a one-time experience

(haven't played it fully)

βœ… Only for achievements

πŸ”² If you wait a few months/years

πŸ”² Definitely (you can always go back and improve and is still enjoyable

πŸ”² Infinitely replayable

Special Thanks to BLUEY from Steam (Creator of the template)

- MARKETING - (How well your game page)

πŸ”²Very Weak (No photos/videos/Description/Story/External Links + Devlogs)

πŸ”²Weak ( No photos/videos/Story/External Links + Devlogs)

πŸ”²Good (No videos/ External Links + Devlogs)

βœ… Great (has all the above)

 Hey! I played your game on my stream! Watch it to see the live review!  Here's the link for it: https://www.twitch.tv/spacematterplay πŸ˜„

  I would also appreciate if you could give an opinion on our latest game. Game devs advice is precious because we know better what it takes to make something work. It's called "Backdoor Shifts"

I couldn't figure out what to do at one point but I did find it very creepy.

Hey i just saw your gameplay the video is pretty pog, the level gets dark for a short period of time and you need to use those circles in order to navigate through it, it's sort of hard and i think almost everyone struggled afterwards so i am trying to plan a more efficient mechanic. 

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scary

(+1)

Good game. Nice gameplay. 

(1 edit) (+1)

I liked the white dot mechanic you used. It was different, a little difficult but wasn't a huge part of the game.

Thanks for the feedback C:,
Initially I added a longer maze like level for the dot mechanic but on play testing I found out that most of my testers were getting stuck in the darkness, but I am planning to refactor it to make it more efficient.