Your game is the 5th in the video! I'm not sure why, but this one just didn't hit right with me. I left the experience more frustrated than scared. The combination of the extremely loud chase sound combined with the pitch black section kinda soured my mood. I'm definitely not saying it's bad, it's just not for me. There's some really creative stuff going on here for sure. I still appreciate the effort you've put in to make a game, for FREE even! Thanks for making it!
It was a near perfect blend of survival horror and atmospheric horror. I felt super unnerved when I got the notification saying I feel like something is watching me. I thought the chase scenes were super intense and the changing map did a really good job of throwing me off. I wish there was a tiny bit more light in the game but that's just me. Good Job!
game was really good loved the jump scare only thing i could ask is to make the part were your in the dark a bit more easy to navigate as i couldnt finish the game but still good job
I liked some of the ideas in the game, but that darkness part was more of a hassle than expected. The monster was simplistic but scary, but the lack of backwards movement was weird.
I would also appreciate if you could give an opinion on our latest game. Game devs advice is precious because we know better what it takes to make something work. It's called "Backdoor Shifts"
Hey i just saw your gameplay the video is pretty pog, the level gets dark for a short period of time and you need to use those circles in order to navigate through it, it's sort of hard and i think almost everyone struggled afterwards so i am trying to plan a more efficient mechanic.
Thanks for the feedback C:, Initially I added a longer maze like level for the dot mechanic but on play testing I found out that most of my testers were getting stuck in the darkness, but I am planning to refactor it to make it more efficient.
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Incredible game!!
Nice game
HA HA cute
7/10 the fov was a bit weird but the game could still be played :)
Your game is the 5th in the video! I'm not sure why, but this one just didn't hit right with me. I left the experience more frustrated than scared. The combination of the extremely loud chase sound combined with the pitch black section kinda soured my mood. I'm definitely not saying it's bad, it's just not for me. There's some really creative stuff going on here for sure. I still appreciate the effort you've put in to make a game, for FREE even! Thanks for making it!
It was a near perfect blend of survival horror and atmospheric horror. I felt super unnerved when I got the notification saying I feel like something is watching me. I thought the chase scenes were super intense and the changing map did a really good job of throwing me off. I wish there was a tiny bit more light in the game but that's just me. Good Job!
Cool game, I was stuck at the chase part and navigate part. Anyways great game! I like it!!
wierd but a scary game
liked it a lot
navigation in the dark is really hard but you did a good job with de game
really scary and doom inducing
Me asustΓ© :D Gran juego
game was really good loved the jump scare only thing i could ask is to make the part were your in the dark a bit more easy to navigate as i couldnt finish the game but still good job
Very creepy game. I really enjoyed the darkness mechanic. I have never seen the circles used before. Keep it up!
I liked some of the ideas in the game, but that darkness part was more of a hassle than expected. The monster was simplistic but scary, but the lack of backwards movement was weird.
-DIFFICULTY-
π² My 90-year-old grandma could play it
π² Easy
β Normal
π² Hard
π² "Dark Souls"
- Accessibility -
π² Easy to figure out
β Takes some time to figure out
π² Hard to figure out
π² Very Unclear
- GRAPHICS -
π² "MS Paint"
π² Bad
π² Meh
β Graphics don't matter in this game
π² Decent
π² Good
π² Beautiful
π² Masterpiece
- MUSIC && SFX - π² None
π² Bad
β Not special
π² Good
π² Beautiful
- STORY -
π² This game has no story it's a β₯β₯β₯β₯β₯β₯ simulator/Shooter
π² Like playing "Temple Runners" for the story
β It's there for the people who want it
π² Well written
π² Epic story
- PRICE -
β Free
π² Underpriced
π² Perfect price
π² Could be cheaper
π² Overpriced
π² Complete waste of money
- REQUIREMENTS -
β You can run it on a microwave
π² Average
π² High end
π² "NASA" computer
- LENGTH -
β Very short (0 - 1 hours)
(haven't played it fully)
π² Short (1 - 10 hours)
π² Average (10 - 30 hours)
π² Long (30 - 70 hours)
π² Extremely long (70 - 110 hours)
π² No ending
- FUN -
π² I'd rather watch paint dry
π² Hard to enjoy
β Repetitive
π² Actually pretty scary
π² Ride of your life
- REPLAYABILITY -
π² It's a one-time experience
(haven't played it fully)
β Only for achievements
π² If you wait a few months/years
π² Definitely (you can always go back and improve and is still enjoyable
π² Infinitely replayable
Special Thanks to BLUEY from Steam (Creator of the template)
- MARKETING - (How well your game page)
π²Very Weak (No photos/videos/Description/Story/External Links + Devlogs)
π²Weak ( No photos/videos/Story/External Links + Devlogs)
π²Good (No videos/ External Links + Devlogs)
β Great (has all the above)
Hey! I played your game on my stream! Watch it to see the live review! Here's the link for it: https://www.twitch.tv/spacematterplay π
I would also appreciate if you could give an opinion on our latest game. Game devs advice is precious because we know better what it takes to make something work. It's called "Backdoor Shifts"
I couldn't figure out what to do at one point but I did find it very creepy.
Hey i just saw your gameplay the video is pretty pog, the level gets dark for a short period of time and you need to use those circles in order to navigate through it, it's sort of hard and i think almost everyone struggled afterwards so i am trying to plan a more efficient mechanic.
Show post...
scary
Good game. Nice gameplay.
Thanks for the feedback C:,
Initially I added a longer maze like level for the dot mechanic but on play testing I found out that most of my testers were getting stuck in the darkness, but I am planning to refactor it to make it more efficient.